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  <blog_title>コガネブログ</blog_title>
  <blog_url>https://baba-s.hatenablog.com/</blog_url>
  <categories>
    <anon>Unity</anon>
    <anon>Unity - アセットバンドル</anon>
    <anon>Unity - Addressables</anon>
  </categories>
  <description>概要 public static void GetDownloadSizeAsync ( IList&lt;string&gt; key, Action&lt;long&gt; onSuccess, Action onFailure = null ) { void OnComplete( AsyncOperationHandle&lt;long&gt; handle ) { if ( handle.Status != AsyncOperationStatus.Succeeded ) { onFailure?.Invoke(); return; } onSuccess( handle.Result ); } Addressable…</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2020-03-27 21:30:00</published>
  <title>【Unity】Addressable Asset System の GetDownloadSizeAsync に失敗する現象に遭遇した時のメモ</title>
  <type>rich</type>
  <url>https://baba-s.hatenablog.com/entry/2020/03/27/213000</url>
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