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  <blog_title>コガネブログ</blog_title>
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    <anon>Unity</anon>
    <anon>Unity - GitHub</anon>
    <anon>Unity - デバッグ</anon>
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  <description>はじめに 「Debug Draw API for Unity」を Unity プロジェクトに導入することで デバッグ用にギズモを簡単に描画できるようになります 使用例 using Oddworm.Framework; using UnityEngine; public class Example : MonoBehaviour { private void Update() { DbgDraw.WireCube( new Vector3( -1, 1, 0 ), Quaternion.identity, Vector3.one, Color.red ); DbgDraw.WireSphere(…</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2022-06-16 09:00:00</published>
  <title>【Unity】デバッグ用にギズモを簡単に描画できる「Debug Draw API for Unity」紹介</title>
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