<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<oembed>
  <author_name>baba_s</author_name>
  <author_url>https://blog.hatena.ne.jp/baba_s/</author_url>
  <blog_title>コガネブログ</blog_title>
  <blog_url>https://baba-s.hatenablog.com/</blog_url>
  <categories>
    <anon>Unity</anon>
  </categories>
  <description>使用例 using TMPro; using UnityEngine; public class Example : MonoBehaviour { [SerializeField] private TMP_SpriteAsset m_tmpSpriteAsset; private void Awake() { TMP_Text.OnSpriteAssetRequest += OnSpriteAssetRequest; TMP_SpriteAsset OnSpriteAssetRequest( int index, string name ) { Debug.Log( $&quot;index: {in…</description>
  <height>190</height>
  <html>&lt;iframe src=&quot;https://hatenablog-parts.com/embed?url=https%3A%2F%2Fbaba-s.hatenablog.com%2Fentry%2F2024%2F04%2F18%2F080000&quot; title=&quot;TMP_Text.OnSpriteAssetRequest を使うと sprite タグで Resources を使わないようにできる - コガネブログ&quot; class=&quot;embed-card embed-blogcard&quot; scrolling=&quot;no&quot; frameborder=&quot;0&quot; style=&quot;display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;&quot;&gt;&lt;/iframe&gt;</html>
  <image_url></image_url>
  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2024-04-18 08:00:00</published>
  <title>TMP_Text.OnSpriteAssetRequest を使うと sprite タグで Resources を使わないようにできる</title>
  <type>rich</type>
  <url>https://baba-s.hatenablog.com/entry/2024/04/18/080000</url>
  <version>1.0</version>
  <width>100%</width>
</oembed>
