<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<oembed>
  <author_name>zhangyubing</author_name>
  <author_url>https://blog.hatena.ne.jp/zhangyubing/</author_url>
  <blog_title>CORETECH ENGINEER BLOG</blog_title>
  <blog_url>https://blog.sge-coretech.com/</blog_url>
  <categories>
    <anon>Graphics</anon>
    <anon>RenderGraph</anon>
    <anon>URP</anon>
    <anon>Unity</anon>
    <anon>C#</anon>
    <anon>GPU</anon>
  </categories>
  <description>Unity6 RenderGraphでPass間のデータ受け渡し手法解説</description>
  <height>190</height>
  <html>&lt;iframe src=&quot;https://hatenablog-parts.com/embed?url=https%3A%2F%2Fblog.sge-coretech.com%2Fentry%2F2024%2F10%2F16%2F183856&quot; title=&quot;Unity6からRenderGraphを使いこなそう！応用実装編2「データの受け渡し」 - CORETECH ENGINEER BLOG&quot; class=&quot;embed-card embed-blogcard&quot; scrolling=&quot;no&quot; frameborder=&quot;0&quot; style=&quot;display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;&quot;&gt;&lt;/iframe&gt;</html>
  <image_url>https://cdn-ak.f.st-hatena.com/images/fotolife/s/sge_coretech/20241016/20241016183924.jpg</image_url>
  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2024-10-16 18:38:56</published>
  <title>Unity6からRenderGraphを使いこなそう！応用実装編2「データの受け渡し」</title>
  <type>rich</type>
  <url>https://blog.sge-coretech.com/entry/2024/10/16/183856</url>
  <version>1.0</version>
  <width>100%</width>
</oembed>
