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  <description>Unity 6.3で追加された新機能「ShaderBuildSettings」の紹介</description>
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  <provider_name>Hatena Blog</provider_name>
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  <published>2026-01-14 15:14:43</published>
  <title>【Unity 6.3新機能】ShaderBuildSettingsでソースコードを変更せずにShaderバリアントを最適化する</title>
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  <url>https://blog.sge-coretech.com/entry/2026/01/14/151443</url>
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