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  <description>This article introduces technical issues encountered during Three.js app development and their solutions. It covers common pitfalls for beginners including WebGL drawing buffer problems, raycasting traps, and browser compatibility issues, along with practical workarounds. Includes examples such as Reversi, Rubik's Cube, and stick figure generator apps.</description>
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  <published>2025-07-14 08:00:00</published>
  <title>How to Handle Challenges in Three.js App Development</title>
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