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  <author_name>caelk</author_name>
  <author_url>https://blog.hatena.ne.jp/caelk/</author_url>
  <blog_title>Memories of Melon Pan</blog_title>
  <blog_url>https://caelk.hatenadiary.org/</blog_url>
  <categories>
    <anon>Programming</anon>
    <anon>Picture</anon>
  </categories>
  <description>Previous Post:Simplistic Cover in Unreal Engine (0): Introduction - Memories of Melon PanWhen we think about cover systems, there's really only one way to activate it as far as the player goes - press the dang button - but when you program the activation, you gotta get your player to muzzle right up…</description>
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  <image_url>https://cdn-ak.f.st-hatena.com/images/fotolife/c/caelk/20160223/20160223173001.jpg</image_url>
  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2016-02-23 17:51:47</published>
  <title>Simplistic Cover in Unreal Engine (1): The Cover Slide and Cover Point Selection</title>
  <type>rich</type>
  <url>https://caelk.hatenadiary.org/entry/20160223/1456217507</url>
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