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  <blog_title>ふるすたっくえんじにあの日記</blog_title>
  <blog_url>https://devdevdev.hatenablog.com/</blog_url>
  <categories>
    <anon>iOS</anon>
    <anon>Objective-c</anon>
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  <description>こないだのだとなんか傾いてるので。 - (void)drawRegularPolygon:(NSUInteger)p radius:(CGFloat)radius center:(CGPoint)center { UIBezierPath *aPath = [UIBezierPath bezierPath]; aPath.lineWidth = 1; for (NSInteger i = 0; i &lt; p; i++) { double rad = M_PI * i * 2 / p + M_PI_2; CGPoint drawPoint = CGPointMake(center.x + radi…</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2014-10-08 19:37:43</published>
  <title>【iOS】正多角形を描く - UIBezierPathバージョン2</title>
  <type>rich</type>
  <url>https://devdevdev.hatenablog.com/entry/2014/10/08/193743</url>
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