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  <author_name>BioErrorLog</author_name>
  <author_url>https://blog.hatena.ne.jp/BioErrorLog/</author_url>
  <blog_title>BioErrorLog Tech Blog</blog_title>
  <blog_url>https://en.bioerrorlog.work/</blog_url>
  <categories>
    <anon>Game Dev</anon>
    <anon>Godot Engine</anon>
    <anon>Artificial Life</anon>
  </categories>
  <description>A Boids Flocking simulation implemented in Godot Engine. Introduction Update: Made a Game with Boids What is Boids Flocking? Implementation Separation Alignment Cohesion Chasing Food Conclusion References Introduction I implemented Boids Flocking in the Godot Engine. It's so fun to watch how cutely …</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2025-03-22 09:52:54</published>
  <title>How to Implement Boids Flocking in Godot Engine</title>
  <type>rich</type>
  <url>https://en.bioerrorlog.work/entry/boids-flocking-godot</url>
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