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  <author_name>BioErrorLog</author_name>
  <author_url>https://blog.hatena.ne.jp/BioErrorLog/</author_url>
  <blog_title>BioErrorLog Tech Blog</blog_title>
  <blog_url>https://en.bioerrorlog.work/</blog_url>
  <categories>
    <anon>Game Dev</anon>
    <anon>Go</anon>
    <anon>Artificial Life</anon>
    <anon>Ebitengine</anon>
  </categories>
  <description>Learn the basics of the Go-based game engine Ebitengine by implementing a Boids Flocking simulation. Introduction What is Ebitengine? What I built: Boids Flocking Implementing Boids Flocking Minimum setup: Hello, World! Directory structure Implementing Game Logic Implementing the Boids Flocking Logi…</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2025-03-23 10:49:49</published>
  <title>Ebitengine Tutorial: Boids Flocking in Golang</title>
  <type>rich</type>
  <url>https://en.bioerrorlog.work/entry/ebitengine-boids</url>
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