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  <author_name>BioErrorLog</author_name>
  <author_url>https://blog.hatena.ne.jp/BioErrorLog/</author_url>
  <blog_title>BioErrorLog Tech Blog</blog_title>
  <blog_url>https://en.bioerrorlog.work/</blog_url>
  <categories>
    <anon>Ebitengine</anon>
    <anon>Go</anon>
    <anon>Game Dev</anon>
  </categories>
  <description>You should not call NewImage inside Update or Draw. Introduction Don't Call NewImage Frequently The Problem Fix #1: Cache the Images (A Quick Hack) Fix #2: Wait, There's DrawFilledRect Conclusion References Introduction Recently I've been writing a game with Ebitengine. After letting the game run fo…</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2025-12-13 08:46:04</published>
  <title>Don't Call NewImage Inside Update/Draw | Ebitengine</title>
  <type>rich</type>
  <url>https://en.bioerrorlog.work/entry/ebitengine-new-image</url>
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