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  <author_name>end0tknr</author_name>
  <author_url>https://blog.hatena.ne.jp/end0tknr/</author_url>
  <blog_title>end0tknr's kipple - web写経開発</blog_title>
  <blog_url>https://end0tknr.hateblo.jp/</blog_url>
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  <description>import bpy import math import bmesh import sys from mathutils import Vector def main(): #全object削除 remove_all_obj() #cube 追加 add_cube_1() add_cube_2() def add_cube_1(): bpy.ops.mesh.primitive_cube_add( size=1.0, align='WORLD', location=(1.0, 2.0, 3.0), # meter rotation=(math.radians(0), math.radians…</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2022-10-21 05:26:17</published>
  <title>blender python による meshの自動追加　2種類</title>
  <type>rich</type>
  <url>https://end0tknr.hateblo.jp/entry/20221021/1666297577</url>
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