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  <author_name>faith_and_brave</author_name>
  <author_url>https://blog.hatena.ne.jp/faith_and_brave/</author_url>
  <blog_title>Faith and Brave - C++で遊ぼう</blog_title>
  <blog_url>https://faithandbrave.hateblo.jp/</blog_url>
  <categories>
    <anon>OpenGL</anon>
  </categories>
  <description>これの見た目が気に入らなかったので glBegin(GL_LINES); glVertex2d(0.0, 0.8); glVertex2d(1.0, 0.8); glEnd(); glFlush(); こういうのを用意して namespace gl { struct DrawPrimitiveRange { DrawPrimitiveRange(GLenum mode) { ::glBegin(mode); } ~DrawPrimitiveRange() { ::glEnd(); ::glFlush(); } }; #define GL_DRAW_PRIMITIVE(__mode) \ Dra…</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2009-01-08 17:34:46</published>
  <title> gl::DrawPrimitive文</title>
  <type>rich</type>
  <url>https://faithandbrave.hateblo.jp/entry/20090108/1231403686</url>
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