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  <author_name>hanecci</author_name>
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  <blog_title>OLD hanecci’s blog : 旧 はねっちブログ</blog_title>
  <blog_url>https://hanecci.hatenadiary.org/</blog_url>
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  <description>洋書&quot;GPU Pro&quot;の記事 &quot;Fast, Stencil-Based Multiresolution Splatting for Indirect Illumination&quot; を読みましたので, その概要について書きます. &quot;Fast, Stencil-Based Multiresolution Splatting for Indirect Illumination&quot;. Chris Wyman, Greg Nichols, Jeremy Shopf. GPU Pro. 2009. この記事は Reflective Shadow Maps による間接照明の計算を改良した技法を紹介したものなので…</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2010-08-21 01:00:06</published>
  <title>&quot;Fast, Stencil-Based Multiresolution Splatting for Indirect Illumination&quot; の概要</title>
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  <url>https://hanecci.hatenadiary.org/entry/20100821/1282406406</url>
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