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  <author_url>https://blog.hatena.ne.jp/hanecci/</author_url>
  <blog_title>OLD hanecci’s blog : 旧 はねっちブログ</blog_title>
  <blog_url>https://hanecci.hatenadiary.org/</blog_url>
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  <description>&quot;Tile-based deferred shading is implemented in DirectX 11 Compute Shader&quot;のデモを試してみました. http://software.intel.com/en-us/articles/deferred-rendering-for-current-and-future-rendering-pipelines/ 動的な光源の数は 1024個なのですが, 自宅の PC (Intel Core i7 950 0.07GHz, NVidia GeForce GTX 465)だと, 200 fps で描画できました. 結構, 感激です.</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2010-09-28 23:41:43</published>
  <title>&quot;Tile-based deferred shading implemented in DirectX 11 Compute Shader&quot;のデモ</title>
  <type>rich</type>
  <url>https://hanecci.hatenadiary.org/entry/20100928/1285684903</url>
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