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  <author_name>hanecci</author_name>
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  <blog_title>OLD hanecci’s blog : 旧 はねっちブログ</blog_title>
  <blog_url>https://hanecci.hatenadiary.org/</blog_url>
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  <description>Valve が GDC 2011 で発表していた人間のバイオフォードバック(SCL, 視線追跡など)をゲームに反映させてみた実験へのリンクです.Valve have presented how to biofeedback human inputs to game at GDC 2011. Here is a link for that document. &quot;Biofeedback in Gameplay: How Valve Measures Physiology to Enhance Gaming Experience&quot; http://www.valvesoftware.com/publi…</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2011-03-15 07:58:23</published>
  <title>&quot;Biofeedback in Gameplay: How Valve Measures Physiology to Enhance Gaming Experience&quot;</title>
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  <url>https://hanecci.hatenadiary.org/entry/20110315/1300143503</url>
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