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  <author_name>hanecci</author_name>
  <author_url>https://blog.hatena.ne.jp/hanecci/</author_url>
  <blog_title>OLD hanecci’s blog : 旧 はねっちブログ</blog_title>
  <blog_url>https://hanecci.hatenadiary.org/</blog_url>
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  <description>I wrote a program for Deferred shading with point lights at Direct3D11. This program is just a practice. So, I'm not caring about optimization at current. 点光源を使って Deferred Shading を Direct3D11 で行う実験中です. 点光源のデータは構造化バッファを使って渡しています. 練習中のプログラムなので, 今の段階では最適化関係は放置しています.</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2012-01-02 00:00:00</published>
  <title>Deferred shading with point lights at D3D11 (1)</title>
  <type>rich</type>
  <url>https://hanecci.hatenadiary.org/entry/20120102</url>
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