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  <author_name>hanecci</author_name>
  <author_url>https://blog.hatena.ne.jp/hanecci/</author_url>
  <blog_title>OLD hanecci’s blog : 旧 はねっちブログ</blog_title>
  <blog_url>https://hanecci.hatenadiary.org/</blog_url>
  <categories>
  </categories>
  <description>I modifed my shader tree by &quot;designing shader programs&quot;(dgsl) to use normal map and specular mask. Here are some screenshots of them. Final output Diffuse lighting using normal map. Specular lighting using specular mask. Overview of this dgsl. Finally, I have added fresnel effect to it.</description>
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  <html>&lt;iframe src=&quot;https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20120312&quot; title=&quot;Playing with ”designing shader programs”(dgsl) in Visual Studi - OLD hanecci’s blog : 旧 はねっちブログ&quot; class=&quot;embed-card embed-blogcard&quot; scrolling=&quot;no&quot; frameborder=&quot;0&quot; style=&quot;display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;&quot;&gt;&lt;/iframe&gt;</html>
  <image_url>https://cdn-ak.f.st-hatena.com/images/fotolife/h/hanecci/20120313/20120313055958.jpg</image_url>
  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2012-03-12 00:00:00</published>
  <title>Playing with ”designing shader programs”(dgsl) in Visual Studi</title>
  <type>rich</type>
  <url>https://hanecci.hatenadiary.org/entry/20120312</url>
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