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  <blog_title>OLD hanecci’s blog : 旧 はねっちブログ</blog_title>
  <blog_url>https://hanecci.hatenadiary.org/</blog_url>
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    <anon>BIB</anon>
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  <description>&quot;Dynamic Ambient Occlusion and Indirect Lighting&quot; http://http.download.nvidia.com/developer/GPU_Gems_2/GPU_Gems2_ch14.pdf &quot;Point-based Global Illumination for Film Production&quot; (Christensen) SIGGRAPH 2010 slides : http://cgg.mff.cuni.cz/~jaroslav/gicourse2010/giai2010-03-per_christensen-slides.pdf pa…</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2014-02-24 00:00:00</published>
  <title> Some links of Point or Surfel based global illumination</title>
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