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  <blog_url>https://hanecci.hatenadiary.org/</blog_url>
  <categories>
    <anon>GAME_GFX</anon>
    <anon>SHADOW</anon>
    <anon>RAY_TRACE</anon>
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  <description>Implementing fast, ray traced soft shadows in a game engine http://blog.imgtec.com/multimedia/implementing-fast-ray-traced-soft-shadows-in-a-game-engine &quot;A game of shadows: ray traced shadows vs. cascaded shadow maps&quot; ImgTec http://blog.imgtec.com/multimedia/ray-traced-shadows-vs-cascaded-shadow-map…</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2015-07-25 00:00:00</published>
  <title> &quot;PowerVR ray traced soft shadow articles&quot; by ImgTec</title>
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