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  <blog_title>OLD hanecci’s blog : 旧 はねっちブログ</blog_title>
  <blog_url>https://hanecci.hatenadiary.org/</blog_url>
  <categories>
    <anon>AA</anon>
    <anon>GDC</anon>
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  <description>github : https://github.com/playdeadgames/temporal pdf : https://github.com/playdeadgames/temporal/blob/master/GDC2016_Temporal_Reprojection_AA_INSIDE.pdf article : http://www.gamasutra.com/view/news/268722/Limbo_dev_opensources_its_Unity_5_antialiasing_tech.php LIMBO を開発した Playdead の新作の INSIDE で使われ…</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2016-03-26 00:00:00</published>
  <title> Temporal Reprojection Anti-Aliasing by  Playdead's INSIDE</title>
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