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  <author_name>hanecci</author_name>
  <author_url>https://blog.hatena.ne.jp/hanecci/</author_url>
  <blog_title>OLD hanecci’s blog : 旧 はねっちブログ</blog_title>
  <blog_url>https://hanecci.hatenadiary.org/</blog_url>
  <categories>
    <anon>MEMO</anon>
  </categories>
  <description>参考 URL &quot;Physically Based Area Lights&quot; Michal Drobo . GPU Pro 5. (2014/5) https://www.crcpress.com/GPU-Pro-5-Advanced-Rendering-Techniques/Engel/p/book/9781482208634 この記事について 今更感がありますが, GPU Pro 5(2014/5)の Killzone Shadow Fall での物理ベースなエリアライトに関する簡易メモです.</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2016-07-23 00:00:14</published>
  <title> Japanese memo about &quot;Physically Based Area Lights&quot; at GPU Pro 5</title>
  <type>rich</type>
  <url>https://hanecci.hatenadiary.org/entry/20160723/p15</url>
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