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  <author_name>hanecci</author_name>
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  <blog_title>OLD hanecci’s blog : 旧 はねっちブログ</blog_title>
  <blog_url>https://hanecci.hatenadiary.org/</blog_url>
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    <anon>SHADER</anon>
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  <description>An HLSL function for sampling a 2D texture with Catmull-Rom filtering, using 9 texture samples instead of 16 via @MyNameIsMJP https://gist.github.com/TheRealMJP/c83b8c0f46b63f3a88a5986f4fa982b1 Catmull-Rom texture filtering via @pixelmager https://www.shadertoy.com/view/MtVGWz 2D Catmull-Rom in 4 sa…</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2016-09-25 00:00:02</published>
  <title> Catmull-Rom texture filtering</title>
  <type>rich</type>
  <url>https://hanecci.hatenadiary.org/entry/20160925/p3</url>
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