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  <blog_title>(:3[kanのメモ帳]</blog_title>
  <blog_url>https://kan-kikuchi.hatenablog.com/</blog_url>
  <categories>
    <anon>Unity</anon>
    <anon>UniRx</anon>
  </categories>
  <description>この記事でのバージョン Unity 2019.4.17f1 UniRx - Reactive Extensions for Unity 7.1.0 はじめに UniRxではReactivePropertyを使うことで簡単に値の変更を監視する事が出来ます。 /*SampleA*/ //変更を監視する値 private ReactiveProperty&lt;int&gt; _valueReactiveProperty = new ReactiveProperty&lt;int&gt;(0); //ReactivePropertyのうち、IObservableだけを公開し、処理を登録できるように public IObse…</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2021-01-18 07:51:34</published>
  <title>List(配列)やDictionary用のReactiveProperty、ReactiveCollectionとReactiveDictionary【Unity】【UniRx】</title>
  <type>rich</type>
  <url>https://kan-kikuchi.hatenablog.com/entry/ReactiveCollection_ReactiveDictionary</url>
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