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  <author_name>marumaro7</author_name>
  <author_url>https://blog.hatena.ne.jp/marumaro7/</author_url>
  <blog_title>アプリ個人開発　まるブログ</blog_title>
  <blog_url>https://marumaro7.hatenablog.com/</blog_url>
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    <anon>Unity</anon>
  </categories>
  <description>バージョン はじめに 対策 おわりに 参考 バージョン MacOS：Monterey 12.4 Unity：2021.3.3f1 Xcode：13.4.1 Google Mobile Ads：v7.0.2 はじめに Google Mobile Adsを入れて初期設定しただけのプロジェクトで Unityのビルドボタンを押したところ 下記のエラーが発生 BuildFailedException: Burst compiler (1.6.5) failed running stdout: Failed to determine xcode installation path - &quot;xcode-sel…</description>
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  <html>&lt;iframe src=&quot;https://hatenablog-parts.com/embed?url=https%3A%2F%2Fmarumaro7.hatenablog.com%2Fentry%2Fxcode13_4_1pass&quot; title=&quot;【Unity】iOS　ビルドエラー　BuildFailedException: Burst compiler (1.6.5) failed running  stdout: Failed to determine xcode installation path - &amp;quot;xcode-select -p&amp;quot; is XCode installed?  xcrun: error: invalid active developer path (/Library/Developer/CommandLineTools),  - アプリ個人開発　まるブログ&quot; class=&quot;embed-card embed-blogcard&quot; scrolling=&quot;no&quot; frameborder=&quot;0&quot; style=&quot;display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;&quot;&gt;&lt;/iframe&gt;</html>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2022-06-12 11:51:43</published>
  <title>【Unity】iOS　ビルドエラー　BuildFailedException: Burst compiler (1.6.5) failed running  stdout: Failed to determine xcode installation path - &quot;xcode-select -p&quot; is XCode installed?  xcrun: error: invalid active developer path (/Library/Developer/CommandLineTools), </title>
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  <url>https://marumaro7.hatenablog.com/entry/xcode13_4_1pass</url>
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