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  <author_name>mirichi</author_name>
  <author_url>https://blog.hatena.ne.jp/mirichi/</author_url>
  <blog_title>mirichiの日記</blog_title>
  <blog_url>https://mirichi.hatenadiary.org/</blog_url>
  <categories>
    <anon>DXRuby</anon>
  </categories>
  <description>手元のDXRuby1.5.0devにMatrix/VectorとSpriteの追加機能を実装してみたので、昔やってた擬似3Dの計算をするSpriteを作ってみた。 require 'dxruby' class Sprite3D &lt; Sprite attr_accessor :v def self.set_transform(sw, sh, zn, zf) @@view = Matrix.new([[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [-sw/2, -sh/2, zn, 1]]) @@proj = Matrix.new([[2.0 * zn / s…</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2013-03-31 00:00:00</published>
  <title>擬似3D再び</title>
  <type>rich</type>
  <url>https://mirichi.hatenadiary.org/entry/20130331/p1</url>
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