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  <author_name>nirasan</author_name>
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  <blog_title>nirasan's tech blog</blog_title>
  <blog_url>https://nirasan.hatenablog.com/</blog_url>
  <categories>
    <anon>Unity</anon>
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  <description>はじめに Unity での時刻の処理は System.Datetime を使う 時刻の取得 // 現在時刻の取得 System.DateTime now = System.DateTime.Now; // 任意の時刻のDateTime取得(年、月、日、時、分、秒、タイムゾーン) System.DateTime date1 = new DateTime(2010, 8, 18, 16, 32, 0, DateTimeKind.Local); PlayerPrefsへの時刻の保存と読み出し // 時刻の保存 System.DateTime now = System.DateTime.Now; Pl…</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2014-04-12 12:42:39</published>
  <title>Unity で時刻の取得と保存</title>
  <type>rich</type>
  <url>https://nirasan.hatenablog.com/entry/2014/04/12/124239</url>
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