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  <author_url>https://blog.hatena.ne.jp/PaperSloth/</author_url>
  <blog_title>PaperSloth’s diary</blog_title>
  <blog_url>https://papersloth.hatenablog.com/</blog_url>
  <categories>
    <anon>C/C++</anon>
    <anon>UE4</anon>
  </categories>
  <description>目次 ・Bitmasks ・EditCondition 環境 ・Visual Studio Community 2015 ・Unreal Engine4.16 Bitmasks meta = (Bitmask)オンオフの切り替えが可能なフラグをドロップダウン形式で編集可能になります。 追加方法はUPOPERTYのmetaに&quot;bitmask&quot;を追加します。 UPROPERTY(EditAnywhere, Category = BitMask, meta = (Bitmask)) int bitTestFlag; 図のようにFlagが連番で並びます。 BitMaskのみのUPROPERTYを使用し…</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2017-07-04 20:55:48</published>
  <title>UE4 便利なUPROPERTY(Bitmasks, EditCondition)</title>
  <type>rich</type>
  <url>https://papersloth.hatenablog.com/entry/2017/07/04/205548</url>
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