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  <blog_title>PaperSloth’s diary</blog_title>
  <blog_url>https://papersloth.hatenablog.com/</blog_url>
  <categories>
    <anon>UE4</anon>
    <anon>C/C++</anon>
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  <description>環境 UE4.23.0 Visual Studio Community2017 EditConditionsについて EditConditions metadataはbool値によって任意のPropertyの編集を有効化/無効化する機能です。例 : 水泳可能フラグが有効なキャラクターのみ水泳速度を設定する場合 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = &quot;Character&quot;) bool IsSwim; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = &quot;Charact…</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2019-10-12 18:18:28</published>
  <title>UE4 EditConditionsについて</title>
  <type>rich</type>
  <url>https://papersloth.hatenablog.com/entry/2019/10/12/181828</url>
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