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  <blog_title>PaperSloth’s diary</blog_title>
  <blog_url>https://papersloth.hatenablog.com/</blog_url>
  <categories>
    <anon>UE4</anon>
    <anon>UE5</anon>
    <anon>C/C++</anon>
    <anon>Blueprint</anon>
  </categories>
  <description>目次 環境 Unreal Engineで使用可能なDelegateについて C++でDelegateを記述する方法 Singlecast delegateの場合(DECLARE_DELEGATE) Multicast delegateの場合(DECLARE_MULTICAST_DELEGATE) Dynamic singlecast delegateの場合(DECLARE_DYNAMIC_DELEGATE) Eventの場合(DECLARE_EVENT) Dynamic Multicast delegateの場合(DECLARE_DYNAMIC_MULTICAST_DELEGATE) Blue…</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2023-04-20 20:19:47</published>
  <title>UE4|IUE5 Delegate, EventDispatcherをC++で書く方法</title>
  <type>rich</type>
  <url>https://papersloth.hatenablog.com/entry/2023/04/20/201947</url>
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