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  <author_name>r_mujirushi</author_name>
  <author_url>https://blog.hatena.ne.jp/r_mujirushi/</author_url>
  <blog_title>R-無印のメモ帳…の切れっ端</blog_title>
  <blog_url>https://r-mujirushi.hatenadiary.org/</blog_url>
  <categories>
    <anon>プログラム</anon>
    <anon>ゲーム制作</anon>
  </categories>
  <description>個人的に謎なんですが、 D3DXMATRIX world, view_to_screen; DrawPlate( 0, 0, 0 ); // 全軸ビルボード (カメラの逆行列作成) world._11 = g_camera._11; world._12 = g_camera._21; world._13 = g_camera._31; world._21 = g_camera._12; world._22 = g_camera._22; world._23 = g_camera._32; world._31 = g_camera._13; world._32 = g_camera._23; w…</description>
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  <image_url></image_url>
  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2014-11-04 01:08:05</published>
  <title>SetTransform()とか</title>
  <type>rich</type>
  <url>https://r-mujirushi.hatenadiary.org/entry/20141104/1415117285</url>
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