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  <author_name>shinriyo</author_name>
  <author_url>https://blog.hatena.ne.jp/shinriyo/</author_url>
  <blog_title>万年素人からHackerへの道</blog_title>
  <blog_url>https://shinriyo.hateblo.jp/</blog_url>
  <categories>
    <anon>C#</anon>
    <anon>Unity</anon>
    <anon>Editor</anon>
  </categories>
  <description>面倒なので拡張 public static class Extends { /// &lt;summary&gt; /// Gets the bool array value. /// boolの配列を取得する. /// &lt;/summary&gt; /// &lt;returns&gt;The bool array value.&lt;/returns&gt; /// &lt;param name=&quot;myProp&quot;&gt;My property.&lt;/param&gt; /// &lt;param name=&quot;key&quot;&gt;Key.&lt;/param&gt; public static bool[] GetBoolArrayValue(this SerializedProp…</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2016-06-27 15:53:03</published>
  <title>Unity EditorでArrayのbool, string</title>
  <type>rich</type>
  <url>https://shinriyo.hateblo.jp/entry/2016/06/27/Unity_Editor%E3%81%A7Array%E3%81%AEbool%2C_string</url>
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