<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<oembed>
  <author_name>takahirox</author_name>
  <author_url>https://blog.hatena.ne.jp/takahirox/</author_url>
  <blog_title>やる気のないブログ(A boring diary)</blog_title>
  <blog_url>https://takahirox.hatenadiary.org/</blog_url>
  <categories>
    <anon>javascript</anon>
    <anon>html5</anon>
  </categories>
  <description>Introduction You know, I've been implementing a STG with JavaScript and HTML5. (This article follows the previous article http://d.hatena.ne.jp/takahirox/20130819/1376894048)Recently, the low performance of the STG was getting serious, therefore I got the profile. I found the GC was one of the most …</description>
  <height>190</height>
  <html>&lt;iframe src=&quot;https://hatenablog-parts.com/embed?url=https%3A%2F%2Ftakahirox.hatenadiary.org%2Fentry%2F20131104%2F1383534330&quot; title=&quot;How to reduce GC processing on real time JavaScript game. - やる気のないブログ(A boring diary)&quot; class=&quot;embed-card embed-blogcard&quot; scrolling=&quot;no&quot; frameborder=&quot;0&quot; style=&quot;display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;&quot;&gt;&lt;/iframe&gt;</html>
  <image_url>https://cdn-ak.f.st-hatena.com/images/fotolife/t/takahirox/20131104/20131104115252.png</image_url>
  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2013-11-04 12:05:30</published>
  <title>How to reduce GC processing on real time JavaScript game.</title>
  <type>rich</type>
  <url>https://takahirox.hatenadiary.org/entry/20131104/1383534330</url>
  <version>1.0</version>
  <width>100%</width>
</oembed>
