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  <author_name>tkng</author_name>
  <author_url>https://blog.hatena.ne.jp/tkng/</author_url>
  <blog_title>射撃しつつ前転 改</blog_title>
  <blog_url>https://tkng.hatenablog.com/</blog_url>
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  <description>The magic of animationで、Zack Rusin（たしかTrolltech所属の開発者だったはず）が東大の五十嵐先生のAs-Rigid-As-Possible Shape Manipulationに触れている。「I think that shape interpolation together with as-rigid-as-possible shape manipulation done on QPainterPath's, or whole SVG's in fact, could potentially be the answer to our animation …</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2007-01-28 02:39:09</published>
  <title>QtにAs-Rigid-As-Possible Shape Manipulationが実装されるかも？</title>
  <type>rich</type>
  <url>https://tkng.hatenablog.com/entry/20070128/1170005949</url>
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