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  <author_name>USAGI-WRP</author_name>
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  <blog_title>C++ ときどき ごはん、わりとてぃーぶれいく☆</blog_title>
  <blog_url>https://usagi.hatenablog.jp/</blog_url>
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    <anon>UProceduralMeshComponent</anon>
    <anon>UpdateMeshSection_LinearColor</anon>
    <anon>tips</anon>
    <anon>C++</anon>
    <anon>UE4</anon>
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  <description>以下のコードの結果は同じです・ｗ・ // code-1 ... mesh-&gt;CreateMeshSection_LinearColor ( 0 , vertices , indices , normals , texcoords0 , vertex_colors , tangents , true ); // code-2 ... mesh-&gt;CreateMeshSection_LinearColor ( 0 , vertices , indices , normals , decltype(texcoords0)() , vertex_colors , tangents , true ); …</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2017-06-02 00:33:25</published>
  <title>UProceduralMeshComponent::UpdateMeshSection_LinearColor で一部の引数（頂点属性）だけ更新する方法</title>
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  <url>https://usagi.hatenablog.jp/entry/2017/06/02/003325</url>
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