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  <blog_title>ゲーム作るためのこと学ぶdevろぐ(’ー’)/ﾁｬﾗﾝ</blog_title>
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    <anon>Unity</anon>
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  <description>テクスチャの色を徐々に変える ▼ 前回の記事 www.snoopopo.com 全文 Shader &quot;Custom/GrayScaleColor&quot; { Properties { _MainTex(&quot;Texture&quot;, 2D) = &quot;white&quot; {} _Volume(&quot;Volume&quot;, Range(0,1)) = 0 _Color(&quot;Color&quot;, Color) = (1, 1, 1) } SubShader { Cull Off AlphaToMask On Tags { &quot;Queue&quot; = &quot;AlphaTest&quot; &quot;RenderType&quot; = &quot;AlphaTest&quot; } Pass { CG…</description>
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  <provider_name>Hatena Blog</provider_name>
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  <published>2020-09-03 10:21:56</published>
  <title>【Unity-Shader】#06 テクスチャの色を徐々に変える</title>
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  <url>https://www.snoopopo.com/entry/2020/09/03/102156</url>
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