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  <author_name>snoopopo</author_name>
  <author_url>https://blog.hatena.ne.jp/snoopopo/</author_url>
  <blog_title>ゲーム作るためのこと学ぶdevろぐ(’ー’)/ﾁｬﾗﾝ</blog_title>
  <blog_url>https://www.snoopopo.com/</blog_url>
  <categories>
    <anon>Unity</anon>
    <anon>エラー集/困った時</anon>
    <anon>C#</anon>
  </categories>
  <description>起きた事象 unity6のURPへアップデートした直後、以下の警告が出るようになった。 In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None. UnityEngine.Rend…</description>
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  <image_url>https://cdn-ak.f.st-hatena.com/images/fotolife/s/snoopopo/20251203/20251203153838.png</image_url>
  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2025-12-03 15:42:42</published>
  <title>【URP】In the render graph API, the output Render Texture must have a depth buffer. </title>
  <type>rich</type>
  <url>https://www.snoopopo.com/entry/2025/12/03/154242</url>
  <version>1.0</version>
  <width>100%</width>
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