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  <author_name>yamakami21</author_name>
  <author_url>https://blog.hatena.ne.jp/yamakami21/</author_url>
  <blog_title>memorandam</blog_title>
  <blog_url>https://yamakami21.hatenablog.com/</blog_url>
  <categories>
    <anon>プログラミング</anon>
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  <description>int n = Random.Range(0, 100); GameObject Item = Case[Type].transform.FindChild(&quot;Item&quot;).gameObject; //10% if (n &lt; 10){ Item.GetComponent&lt;SpriteRenderer&gt;().sprite = null; //90% }else{ Item.GetComponent&lt;SpriteRenderer&gt;().sprite = ItemSprite; } Random.Rangeの注意 ハマケン100%開発: Unity: Random.Range()の範囲がfloatと…</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2015-06-10 18:54:35</published>
  <title>事象の割合をつけたい時</title>
  <type>rich</type>
  <url>https://yamakami21.hatenablog.com/entry/2015/06/10/185435</url>
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